Knowledge - Learning

Future of Elearning - Notes - Just some notes and tips picked up online for a e-learning or learning management system (LMS)


It should be 

  • Anytime, anywhere knowledge and learning 
            Cloud Based SaaS application
            Accessed from Laptops, Tablets, Smart Phones
            Access learning sessions
            Search Information
           Before work, on the job, on the road
  • Purpose build for mobile environment
It should provide,
  • Anytime, anywhere manager coaching
         To coach, mentoring, learning, interventions needed to ensure employees have knowledge they
         need to perform on the job


  • Anytime, anywhere administration

         L&D professional can access, add content, create and update employee profiles, generacte
         custom reports for in-depth analytics

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Training Millennials with Instragram and Vine
  • Instragram - eg: Introduce your staff to each other, Show them a process

  • Vine - eg: Break down a task, Reinforce a key message

Key Developments shaping the future of elearning
  • Bite sizing learning - (Ever since Miller's Law - breaking up information makes it easier to process)
  • On-going reinforcement
  • Frequent measurement
  • Personalization
  • Mobile Learning
  • Amplifying engagement

When combined, these six developments will give rise to a future where eLearning
will help organizations like yours, achieve real knowledge transfer and translate that
into proven business results.


Five Ways to Reduce Error rates through traning

  -Bite size your training
  -Deliver Content on the fly
  -Make it personal
  -Close Knowledge Gaps through Reinforcement
  -Weave Your Traning Into the Workday
Bonus - Make your training Engaging

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http://www.axonify.com/solutions/axonify-learning-model/
http://vds.nl/wp-content/uploads/2015/05/Axonify_Gamification_datasheet.pdf

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There are several reasons this approach is so successful:
Learning is wrapped in gamification. Ongoing studies have identified the significant value of gamified
learning: it feeds people’s need to have fun, meets a growing preference towards games, offers
opportunities to make mistakes in a risk-free environment, and gives people a little healthy competition
whether with themselves or their co-workers.
Learning is personalized to the individual. The system automatically identifies and closes
knowledge gaps on an individual basis, adapting as each individual progresses towards mastery of the
subject knowledge.
Learning is designed to work the way people actually learn and retain knowledge. The system delivers learning that is based on the latest brain science research with the following key cognitive
strategies at its core:
?The testing effect (repeated retrieval) is the systematic retrieving of information from memory, which
produces a memory trace that ensures information is successfully stored in long-term memory. In a business
learning environment, companies are finding success with daily Q&A programs where employees answer
questions, progressing once they’ve mastered the subject.
?The spacing effect (interval reinforcement) has proven that mastery is particularly strong when people
learn subject matter that is presented repeatedly over time with specific time gaps in between, instead of
cramming. Many companies are now choosing to implement short bursts of learning for as little as 5
minutes a day, to continuously reinforce a prior learning event, or even to deliver new knowledge.
  

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